/* ---------------------------------------------------------------------- * Project: CMSIS DSP Library * Title: arm_quaternion_normalize_f32.c * Description: Floating-point quaternion normalization * * * Target Processor: Cortex-M cores * -------------------------------------------------------------------- */ /* * Copyright (C) 2010-2021 ARM Limited or its affiliates. All rights reserved. * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 (the License); you may * not use this file except in compliance with the License. * You may obtain a copy of the License at * * www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an AS IS BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "dsp/quaternion_math_functions.h" #include /** @ingroup groupQuaternionMath */ /** @defgroup QuatNormalized Quaternion normalization Compute a normalized quaternion. */ /** @addtogroup QuatNormalized @{ */ /** @brief Floating-point normalization of quaternions. @param[in] pInputQuaternions points to the input vector of quaternions @param[out] pNormalizedQuaternions points to the output vector of normalized quaternions @param[in] nbQuaternions number of quaternions in each vector @return none */ void arm_quaternion_normalize_f32(const float32_t *pInputQuaternions, float32_t *pNormalizedQuaternions, uint32_t nbQuaternions) { float32_t temp; for(uint32_t i=0; i < nbQuaternions; i++) { temp = SQ(pInputQuaternions[4 * i + 0]) + SQ(pInputQuaternions[4 * i + 1]) + SQ(pInputQuaternions[4 * i + 2]) + SQ(pInputQuaternions[4 * i + 3]); temp = sqrtf(temp); pNormalizedQuaternions[4 * i + 0] = pInputQuaternions[4 * i + 0] / temp; pNormalizedQuaternions[4 * i + 1] = pInputQuaternions[4 * i + 1] / temp; pNormalizedQuaternions[4 * i + 2] = pInputQuaternions[4 * i + 2] / temp; pNormalizedQuaternions[4 * i + 3] = pInputQuaternions[4 * i + 3] / temp; } } /** @} end of QuatNormalized group */