/* ---------------------------------------------------------------------- * Copyright (C) 2010-2014 ARM Limited. All rights reserved. * * $Date: 22. December 2016 * $Revision: V.1.4.5 a * * Project: CMSIS DSP Library * Title: arm_var_f32.c * * Description: Variance of the elements of a floating-point vector. * * Target Processor: Cortex-M4/Cortex-M3/Cortex-M0 * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * - Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * - Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * - Neither the name of ARM LIMITED nor the names of its contributors * may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ---------------------------------------------------------------------------- */ #include "arm_math.h" /** * @ingroup groupStats */ /** * @defgroup variance Variance * * Calculates the variance of the elements in the input vector. * The underlying algorithm used is the direct method sometimes referred to as the two-pass method: * *
 *   Result = sum(element - meanOfElements)^2) / numElement - 1
 *
 *     where, meanOfElements = ( pSrc[0] * pSrc[0] + pSrc[1] * pSrc[1] + ... + pSrc[blockSize-1] ) / blockSize
 *
 * 
* * There are separate functions for floating point, Q31, and Q15 data types. */ /** * @addtogroup variance * @{ */ /** * @brief Variance of the elements of a floating-point vector. * @param[in] *pSrc points to the input vector * @param[in] blockSize length of the input vector * @param[out] *pResult variance value returned here * @return none. */ void arm_var_f32( float32_t * pSrc, uint32_t blockSize, float32_t * pResult) { float32_t fMean, fValue; uint32_t blkCnt; /* loop counter */ float32_t * pInput = pSrc; float32_t sum = 0.0f; float32_t fSum = 0.0f; #if !defined(ARM_MATH_CM0_FAMILY) && !defined(ARM_MATH_CM3_FAMILY) float32_t in1, in2, in3, in4; #endif if (blockSize <= 1u) { *pResult = 0; return; } #if !defined(ARM_MATH_CM0_FAMILY) && !defined(ARM_MATH_CM3_FAMILY) /* Run the below code for Cortex-M4 and Cortex-M7 */ /*loop Unrolling */ blkCnt = blockSize >> 2u; /* First part of the processing with loop unrolling. Compute 4 outputs at a time. ** a second loop below computes the remaining 1 to 3 samples. */ while (blkCnt > 0u) { /* C = (A[0] + A[1] + A[2] + ... + A[blockSize-1]) */ in1 = *pInput++; in2 = *pInput++; in3 = *pInput++; in4 = *pInput++; sum += in1; sum += in2; sum += in3; sum += in4; /* Decrement the loop counter */ blkCnt--; } /* If the blockSize is not a multiple of 4, compute any remaining output samples here. ** No loop unrolling is used. */ blkCnt = blockSize % 0x4u; #else /* Run the below code for Cortex-M0 or Cortex-M3 */ /* Loop over blockSize number of values */ blkCnt = blockSize; #endif while (blkCnt > 0u) { /* C = (A[0] + A[1] + A[2] + ... + A[blockSize-1]) */ sum += *pInput++; /* Decrement the loop counter */ blkCnt--; } /* C = (A[0] + A[1] + A[2] + ... + A[blockSize-1]) / blockSize */ fMean = sum / (float32_t) blockSize; pInput = pSrc; #if !defined(ARM_MATH_CM0_FAMILY) && !defined(ARM_MATH_CM3_FAMILY) /*loop Unrolling */ blkCnt = blockSize >> 2u; /* First part of the processing with loop unrolling. Compute 4 outputs at a time. ** a second loop below computes the remaining 1 to 3 samples. */ while (blkCnt > 0u) { fValue = *pInput++ - fMean; fSum += fValue * fValue; fValue = *pInput++ - fMean; fSum += fValue * fValue; fValue = *pInput++ - fMean; fSum += fValue * fValue; fValue = *pInput++ - fMean; fSum += fValue * fValue; /* Decrement the loop counter */ blkCnt--; } blkCnt = blockSize % 0x4u; #else /* Run the below code for Cortex-M0 or Cortex-M3 */ /* Loop over blockSize number of values */ blkCnt = blockSize; #endif while (blkCnt > 0u) { fValue = *pInput++ - fMean; fSum += fValue * fValue; /* Decrement the loop counter */ blkCnt--; } /* Variance */ *pResult = fSum / (float32_t)(blockSize - 1.0f); } /** * @} end of variance group */