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CMSIS-DSP/Source/QuaternionMathFunctions/arm_quaternion_product_f32.c

150 lines
3.9 KiB
C

/* ----------------------------------------------------------------------
* Project: CMSIS DSP Library
* Title: arm_quaternion_product_f32.c
* Description: Floating-point quaternion product
*
* $Date: 23 April 2021
* $Revision: V1.9.0
*
* Target Processor: Cortex-M and Cortex-A cores
* -------------------------------------------------------------------- */
/*
* Copyright (C) 2010-2021 ARM Limited or its affiliates. All rights reserved.
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the License); you may
* not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an AS IS BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "dsp/quaternion_math_functions.h"
#include <math.h>
/**
@ingroup groupQuaternionMath
*/
/**
@defgroup QuatProd Quaternion Product
Compute the product of quaternions.
*/
/**
@ingroup QuatProd
*/
/**
@defgroup QuatProdVect Elementwise Quaternion Product
Compute the elementwise product of quaternions.
*/
/**
@addtogroup QuatProdVect
@{
*/
/**
@brief Floating-point elementwise product two quaternions.
@param[in] qa first array of quaternions
@param[in] qb second array of quaternions
@param[out] qr elementwise product of quaternions
@param[in] nbQuaternions number of quaternions in the array
@return none
*/
#if defined(ARM_MATH_MVEF) && !defined(ARM_MATH_AUTOVECTORIZE)
#include "arm_helium_utils.h"
void arm_quaternion_product_f32(const float32_t *qa,
const float32_t *qb,
float32_t *qr,
uint32_t nbQuaternions)
{
static uint32_t patternA[4] = { 0, 1, 0, 1 };
static uint32_t patternB[4] = { 3, 2, 3, 2 };
static uint32_t patternC[4] = { 3, 2, 1, 0 };
static float32_t signA[4] = { -1, -1, 1, 1 };
uint32x4_t vecA = vld1q_u32(patternA);
uint32x4_t vecB = vld1q_u32(patternB);
uint32x4_t vecC = vld1q_u32(patternC);
f32x4_t vecSignA = vld1q_f32(signA);
while (nbQuaternions > 0U)
{
f32x4_t vecTmpA, vecTmpB, vecAcc;
vecTmpA = vldrwq_gather_shifted_offset_f32(qa, vecA);
vecTmpB = vld1q(qb);
/*
* vcmul(r, [a1, a2, a1, a2], [b1, b2, b3, b4], 0)
*/
vecAcc = vcmulq(vecTmpA, vecTmpB);
/*
* vcmla(r, [a1, a2, a1, a2], [b1, b2, b3, b4], 90)
*/
vecAcc = vcmlaq_rot90(vecAcc, vecTmpA, vecTmpB);
vecTmpA = vldrwq_gather_shifted_offset_f32(qa, vecB);
vecTmpB = vldrwq_gather_shifted_offset_f32(qb, vecC);
/*
* build [-b4, -b3, b2, b1]
*/
vecTmpB = vecTmpB * vecSignA;
/*
* vcmla(r, [a4, a3, a4, a3], [-b4, -b3, b2, b1], 270)
*/
vecAcc = vcmlaq_rot270(vecAcc, vecTmpA, vecTmpB);
/*
* vcmla(r, [a4, a3, a4, a3], [-b4, -b3, b2, b1], 0)
*/
vecAcc = vcmlaq(vecAcc, vecTmpA, vecTmpB);
/*
* store accumulator
*/
vst1q_f32(qr, vecAcc);
/* move to next quaternion */
qa += 4;
qb += 4;
qr += 4;
nbQuaternions--;
}
}
#else
void arm_quaternion_product_f32(const float32_t *qa,
const float32_t *qb,
float32_t *qr,
uint32_t nbQuaternions)
{
uint32_t i;
for(i=0; i < nbQuaternions; i++)
{
arm_quaternion_product_single_f32(qa, qb, qr);
qa += 4;
qb += 4;
qr += 4;
}
}
#endif /* defined(ARM_MATH_MVEF) && !defined(ARM_MATH_AUTOVECTORIZE) */
/**
@} end of QuatProdVect group
*/