new Version

pull/8/head
Jaup 9 years ago
parent cb85075bfe
commit 305da86b64

@ -90,7 +90,7 @@ int main()
}
}
void BTN1_SINGLE_CLICK_Handler()
void BTN1_PRESSED_Handler()
{
//do something..
}

@ -2,14 +2,15 @@
* Copyright (c) 2016 Zibin Zheng <znbin@qq.com>
* All rights reserved
*/
#include "button.h"
#define TICKS_INTERVAL 5 //ms
#define EVENT_CB(ev) if(handle->cb[ev]){handle->cb[ev](handle)}
//According to your need to modify the constants.
const uint8_t kDebounceTicks = 3; //MAX 8
const uint16_t kClickTicks = (400/TICKS_INTERVAL);
const uint16_t kShortTicks = (350/TICKS_INTERVAL);
const uint16_t kLongTicks = (1000/TICKS_INTERVAL);
//button handle list head.
@ -37,19 +38,19 @@ void button_init(struct Button* handle, uint8_t(*pin_level)(), uint8_t active_le
* @param cb: callback function.
* @retval None
*/
void button_attach(struct Button* handle, BtnEvent event, CallBackFunc cb)
void button_attach(struct Button* handle, PressEvent event, CallBackFunc cb)
{
handle->cb[event] = cb;
}
/**
* @brief Inquire the button is pressed.
* @brief Inquire the button event happen.
* @param handle: the button handle strcut.
* @retval 0 not press, 1 pressed.
* @retval button event.
*/
int button_is_pressed(struct Button* handle)
PressEvent get_button_event(const struct Button* handle)
{
return ((handle->button_level == handle->active_level) ? 1:0);
return (handle->event);
}
/**
@ -79,55 +80,80 @@ void button_handler(struct Button* handle)
/*-----------------State machine-------------------*/
switch (handle->state) {
case 0:
if(handle->button_level == handle->active_level) { //start press
if(handle->cb[CLICK]) handle->cb[CLICK]();
if(handle->button_level == handle->active_level) { //start press down
handle->event = (uint8_t)PRESS_DOWN;
EVENT_CB(PRESS_DOWN);
handle->ticks = 0;
handle->repeat = 1;
handle->state = 1;
}
break;
case 1:
if(handle->button_level != handle->active_level) { //released
if(handle->button_level != handle->active_level) { //released press up
handle->event = (uint8_t)PRESS_UP;
EVENT_CB(PRESS_UP);
handle->ticks = 0;
handle->state = 2;
} else if(handle->ticks > kLongTicks) {
if(handle->cb[LONG_RRESS_START]) handle->cb[LONG_RRESS_START]();
handle->event = (uint8_t)LONG_RRESS_START;
EVENT_CB(LONG_RRESS_START);
handle->state = 5;
}
break;
case 2:
if(handle->ticks > kClickTicks) { //released
//press event
if(handle->cb[PRESSED]) handle->cb[PRESSED](); //press event
handle->state = 0; //reset
} else if(handle->button_level == handle->active_level) { //press again
if(handle->cb[CLICK]) handle->cb[CLICK]();
if(handle->button_level == handle->active_level) { //press down again
handle->event = (uint8_t)PRESS_DOWN;
EVENT_CB(PRESS_DOWN);
handle->repeat++
if(handle->repeat == 2) {
handle->event = (uint8_t)DOUBLE_CLICK;
EVENT_CB(DOUBLE_CLICK); // repeat hit
} else {
handle->event = (uint8_t)PRESS_REPEAT;
}
EVENT_CB(PRESS_REPEAT); // repeat hit
handle->ticks = 0;
handle->state = 3;
} else if(handle->ticks > kShortTicks) {
if(handle->repeat == 1) {
handle->event = (uint8_t)SINGLE_CLICK;
EVENT_CB(SINGLE_CLICK);
}
handle->state = 0;
handle->event = (uint8_t)NONE_PRESS;
}
break;
case 3: //repeat press pressing
if(handle->button_level != handle->active_level) { //double releasd
//double click event
if(handle->cb[DOUBLE_CLICK]) handle->cb[DOUBLE_CLICK]();
break;
handle->state = 0;
case 3:
if(handle->button_level != handle->active_level) { //released press up
handle->event = (uint8_t)PRESS_UP;
EVENT_CB(PRESS_UP);
if(handle->ticks < kShortTicks) {
handle->ticks = 0;
handle->state = 2; //repeat press
} else {
handle->state = 0;
handle->event = (uint8_t)NONE_PRESS;
}
}
break;
case 5:
if(handle->button_level == handle->active_level) {
//continue hold trigger
if(handle->cb[LONG_PRESS_HOLD]) handle->cb[LONG_PRESS_HOLD]();
handle->event = (uint8_t)LONG_PRESS_HOLD;
EVENT_CB(LONG_PRESS_HOLD);
} else { //releasd
if(handle->cb[LONG_PRESS_STOP]) handle->cb[LONG_PRESS_STOP]();
handle->event = (uint8_t)PRESS_UP;
EVENT_CB(PRESS_UP)
handle->state = 0; //reset
handle->event = (uint8_t)NONE_PRESS;
}
break;
}

@ -9,26 +9,30 @@
#include "stdint.h"
#include "string.h"
typedef void (*CallBackFunc)(void);
typedef void (*BtnCallback)(const struct Button* btn);
typedef enum {
CLICK = 0,
PRESSED,
PRESS_DOWN = 0,
PRESS_UP,
PRESS_REPEAT,
SINGLE_CLICK,
DOUBLE_CLICK,
LONG_RRESS_START,
LONG_PRESS_HOLD,
LONG_PRESS_STOP,
number_of_event
}BtnEvent;
number_of_event
NONE_PRESS
}PressEvent;
struct Button {
uint16_t ticks;
uint8_t repeat : 4;
uint8_t event : 4;
uint8_t state : 3;
uint8_t debounce_cnt : 3;
uint8_t active_level : 1;
uint8_t button_level : 1;
uint8_t (*hal_button_Level)(void);
CallBackFunc cb[number_of_event];
BtnCallback cb[number_of_event];
struct Button* next;
};
@ -37,8 +41,8 @@ extern "C" {
#endif
void button_init(struct Button* handle, uint8_t(*pin_level)(), uint8_t active_level);
void button_attach(struct Button* handle, BtnEvent event, CallBackFunc cb);
int button_is_pressed(struct Button* handle);
void button_attach(struct Button* handle, PressEvent event, CallBackFunc cb);
PressEvent get_button_event(const struct Button* handle);
int button_start(struct Button* btn);
void button_stop(struct Button* btn);
void button_ticks(void);

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