init
commit
31a717cfd7
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#include "button.h"
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#include "string.h"
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//MultiButton
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#define HIGH 1
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#define LOW 0
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#define TICKS_INTERVAL 5 //ms
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const uint8_t kDebounceTicks = 3;
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const uint16_t kClickTicks = (400/TICKS_INTERVAL);
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const uint16_t kLongTicks = (1000/TICKS_INTERVAL);
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static struct Button* head_handle = NULL;
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/**
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* @brief Initializes the button struct handle.
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* @param handle: the button handle strcut.
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* @param pin_level: read the HAL GPIO of the connet button level.
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* @param active_level: pressed GPIO level.
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* @retval None
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*/
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void button_init(struct Button* handle, uint8_t(*pin_level)(), uint8_t active_level)
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{
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memset(handle, sizeof(struct Button), 0);
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handle->hal_button_Level = pin_level;
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handle->button_level = handle->hal_button_Level();
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handle->active_level = active_level;
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}
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/**
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* @brief Attach the button event callback function.
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* @param handle: the button handle strcut.
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* @param event: trigger event type.
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* @param cb: callback function.
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* @retval None
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*/
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void button_attach(struct Button* handle, BtnEvent event, CallBackFunc cb)
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{
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handle->cb[event] = cb;
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}
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/**
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* @brief Button driver core function, driver state machine.
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* @param handle: the button handle strcut.
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* @retval None
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*/
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void button_handler(struct Button* handle)
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{
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uint8_t read_gpio_level = handle->hal_button_Level();
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//ticks counter working..
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if((handle->state) > 0) handle->ticks++;
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/*------------button debounce handle---------------*/
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if(read_gpio_level != handle->button_level) { //not equal to prev one
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//continue read 3 times same new level change
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if(++(handle->debounce_cnt) >= kDebounceTicks) {
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handle->button_level = read_gpio_level;
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handle->debounce_cnt = 0;
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}
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} else { //leved not change ,counter reset.
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handle->debounce_cnt = 0;
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}
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/*-----------------State machine-------------------*/
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switch (handle->state) {
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case 0:
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if(handle->button_level == handle->active_level) { //start press
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handle->ticks = 0;
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handle->state = 1;
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}
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break;
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case 1:
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if(handle->button_level != handle->active_level) { //released
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handle->state = 2;
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} else if(handle->ticks > kLongTicks) {
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if(handle->cb[LONG_RRESS_START]) handle->cb[LONG_RRESS_START]();
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handle->state = 5;
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}
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break;
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case 2:
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if(handle->ticks > kClickTicks) { //released
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//press event
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if(handle->cb[CLICK]) handle->cb[CLICK](); //signal click
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handle->state = 0; //reset
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} else if(handle->button_level == handle->active_level) { //press again
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handle->state = 3;
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}
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break;
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case 3: //repeat press pressing
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if(handle->button_level != handle->active_level) { //double releasd
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//double click event
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if(handle->cb[DOUBLE_CLICK]) handle->cb[DOUBLE_CLICK]();
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handle->state = 0;
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}
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break;
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case 5:
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if(handle->button_level == handle->active_level) {
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//continue hold trigger
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if(handle->cb[LONG_PRESS_HOLD]) handle->cb[LONG_PRESS_HOLD]();
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} else { //releasd
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if(handle->cb[LONG_PRESS_STOP]) handle->cb[LONG_PRESS_STOP]();
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handle->state = 0; //reset
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}
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break;
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}
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}
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/**
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* @brief Start the button work, add the handle into work list.
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* @param btn: target handle strcut.
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* @retval None
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*/
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void button_start(struct Button* btn)
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{
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btn->next = head_handle;
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head_handle = btn;
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}
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/**
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* @brief Stop the button work, remove the handle off work list.
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* @param btn: target handle strcut.
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* @retval None
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*/
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void button_stop(struct Button* btn)
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{
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struct Button** curr;
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for(curr = &head_handle; *curr; ) {
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struct Button* entry = *curr;
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if (entry == btn) {
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*curr = entry->next;
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// free(entry);
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} else
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curr = &entry->next;
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}
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}
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/**
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* @brief background ticks, timer repeat invoking interval 5ms.
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* @param None.
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* @retval None
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*/
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void button_ticks()
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{
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struct Button* target;
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for(target=head_handle; target; target=target->next) {
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button_handler(target);
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}
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}
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/*
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struct Button btn1;
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struct Button btn2;
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struct Button btn3;
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void main()
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{
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button_init(&btn1, read_K1_pin, 0);
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button_attach(&btn1, CLICK, BTN1_Click_Handler);
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button_attach(&btn1, DOUBLE_CLICK, BTN1_DOUBLE_Click_Handler);
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button_attach(&btn1, LONG_RRESS_START, BTN1_LONG_RRESS_START_Handler);
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button_attach(&btn1, LONG_PRESS_HOLD, BTN1_LONG_PRESS_HOLD_Handler);
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button_attach(&btn1, LONG_PRESS_STOP, BTN1_LONG_PRESS_STOP_Handler);
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button_start(&btn1);
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button_init(&btn2, read_K2_pin, 0);
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button_attach(&btn2, CLICK, BTN2_Click_Handler);
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button_attach(&btn2, DOUBLE_CLICK, BTN2_DOUBLE_Click_Handler);
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button_attach(&btn2, LONG_RRESS_START, BTN2_LONG_RRESS_START_Handler);
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button_attach(&btn2, LONG_PRESS_HOLD, BTN2_LONG_PRESS_HOLD_Handler);
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button_attach(&btn2, LONG_PRESS_STOP, BTN2_LONG_PRESS_STOP_Handler);
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button_start(&btn2);
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button_init(&btn3, read_K3_pin, 0);
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button_attach(&btn3, CLICK, BTN3_Click_Handler);
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button_attach(&btn3, DOUBLE_CLICK, BTN3_DOUBLE_Click_Handler);
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button_attach(&btn3, LONG_RRESS_START, BTN3_LONG_RRESS_START_Handler);
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button_attach(&btn3, LONG_PRESS_HOLD, BTN3_LONG_PRESS_HOLD_Handler);
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button_attach(&btn3, LONG_PRESS_STOP, BTN3_LONG_PRESS_STOP_Handler);
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button_start(&btn3);
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//make the timer invoking the button_ticks() interval 5ms.
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// timer_start(button_ticks, 0, 5);
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while(1)
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{
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}
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button_stop(&btn1);
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button_stop(&btn2);
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button_stop(&btn3);
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}
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*/
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@ -0,0 +1,44 @@
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#ifndef _BUTTON_H_
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#define _BUTTON_H_
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#include <stdint.h>
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typedef void (*CallBackFunc)(void);
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typedef enum {
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CLICK = 0,
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DOUBLE_CLICK,
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LONG_RRESS_START,
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LONG_PRESS_HOLD,
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LONG_PRESS_STOP,
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number_of_event
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}BtnEvent;
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struct Button {
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uint16_t ticks;
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uint8_t state : 3;
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uint8_t debounce_cnt : 3;
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uint8_t active_level : 1;
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uint8_t button_level : 1;
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uint8_t (*hal_button_Level)(void);
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CallBackFunc cb[number_of_event];
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struct Button* next;
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};
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#ifdef __cplusplus
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extern "C" {
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#endif
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void button_init(struct Button* handle, uint8_t(*pin_level)(), uint8_t active_level);
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void button_attach(struct Button* handle, BtnEvent event, CallBackFunc cb);
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void button_handler(struct Button* handle);
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void button_start(struct Button* btn);
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void button_stop(struct Button* btn);
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void button_ticks(void);
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#ifdef __cplusplus
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}
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#endif
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#endif
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