pull/8/head
Jaup 9 years ago
commit 31a717cfd7

@ -0,0 +1,233 @@
#include "button.h"
#include "string.h"
//MultiButton
#define HIGH 1
#define LOW 0
#define TICKS_INTERVAL 5 //ms
const uint8_t kDebounceTicks = 3;
const uint16_t kClickTicks = (400/TICKS_INTERVAL);
const uint16_t kLongTicks = (1000/TICKS_INTERVAL);
static struct Button* head_handle = NULL;
/**
* @brief Initializes the button struct handle.
* @param handle: the button handle strcut.
* @param pin_level: read the HAL GPIO of the connet button level.
* @param active_level: pressed GPIO level.
* @retval None
*/
void button_init(struct Button* handle, uint8_t(*pin_level)(), uint8_t active_level)
{
memset(handle, sizeof(struct Button), 0);
handle->hal_button_Level = pin_level;
handle->button_level = handle->hal_button_Level();
handle->active_level = active_level;
}
/**
* @brief Attach the button event callback function.
* @param handle: the button handle strcut.
* @param event: trigger event type.
* @param cb: callback function.
* @retval None
*/
void button_attach(struct Button* handle, BtnEvent event, CallBackFunc cb)
{
handle->cb[event] = cb;
}
/**
* @brief Button driver core function, driver state machine.
* @param handle: the button handle strcut.
* @retval None
*/
void button_handler(struct Button* handle)
{
uint8_t read_gpio_level = handle->hal_button_Level();
//ticks counter working..
if((handle->state) > 0) handle->ticks++;
/*------------button debounce handle---------------*/
if(read_gpio_level != handle->button_level) { //not equal to prev one
//continue read 3 times same new level change
if(++(handle->debounce_cnt) >= kDebounceTicks) {
handle->button_level = read_gpio_level;
handle->debounce_cnt = 0;
}
} else { //leved not change ,counter reset.
handle->debounce_cnt = 0;
}
/*-----------------State machine-------------------*/
switch (handle->state) {
case 0:
if(handle->button_level == handle->active_level) { //start press
handle->ticks = 0;
handle->state = 1;
}
break;
case 1:
if(handle->button_level != handle->active_level) { //released
handle->state = 2;
} else if(handle->ticks > kLongTicks) {
if(handle->cb[LONG_RRESS_START]) handle->cb[LONG_RRESS_START]();
handle->state = 5;
}
break;
case 2:
if(handle->ticks > kClickTicks) { //released
//press event
if(handle->cb[CLICK]) handle->cb[CLICK](); //signal click
handle->state = 0; //reset
} else if(handle->button_level == handle->active_level) { //press again
handle->state = 3;
}
break;
case 3: //repeat press pressing
if(handle->button_level != handle->active_level) { //double releasd
//double click event
if(handle->cb[DOUBLE_CLICK]) handle->cb[DOUBLE_CLICK]();
handle->state = 0;
}
break;
case 5:
if(handle->button_level == handle->active_level) {
//continue hold trigger
if(handle->cb[LONG_PRESS_HOLD]) handle->cb[LONG_PRESS_HOLD]();
} else { //releasd
if(handle->cb[LONG_PRESS_STOP]) handle->cb[LONG_PRESS_STOP]();
handle->state = 0; //reset
}
break;
}
}
/**
* @brief Start the button work, add the handle into work list.
* @param btn: target handle strcut.
* @retval None
*/
void button_start(struct Button* btn)
{
btn->next = head_handle;
head_handle = btn;
}
/**
* @brief Stop the button work, remove the handle off work list.
* @param btn: target handle strcut.
* @retval None
*/
void button_stop(struct Button* btn)
{
struct Button** curr;
for(curr = &head_handle; *curr; ) {
struct Button* entry = *curr;
if (entry == btn) {
*curr = entry->next;
// free(entry);
} else
curr = &entry->next;
}
}
/**
* @brief background ticks, timer repeat invoking interval 5ms.
* @param None.
* @retval None
*/
void button_ticks()
{
struct Button* target;
for(target=head_handle; target; target=target->next) {
button_handler(target);
}
}
/*
struct Button btn1;
struct Button btn2;
struct Button btn3;
void main()
{
button_init(&btn1, read_K1_pin, 0);
button_attach(&btn1, CLICK, BTN1_Click_Handler);
button_attach(&btn1, DOUBLE_CLICK, BTN1_DOUBLE_Click_Handler);
button_attach(&btn1, LONG_RRESS_START, BTN1_LONG_RRESS_START_Handler);
button_attach(&btn1, LONG_PRESS_HOLD, BTN1_LONG_PRESS_HOLD_Handler);
button_attach(&btn1, LONG_PRESS_STOP, BTN1_LONG_PRESS_STOP_Handler);
button_start(&btn1);
button_init(&btn2, read_K2_pin, 0);
button_attach(&btn2, CLICK, BTN2_Click_Handler);
button_attach(&btn2, DOUBLE_CLICK, BTN2_DOUBLE_Click_Handler);
button_attach(&btn2, LONG_RRESS_START, BTN2_LONG_RRESS_START_Handler);
button_attach(&btn2, LONG_PRESS_HOLD, BTN2_LONG_PRESS_HOLD_Handler);
button_attach(&btn2, LONG_PRESS_STOP, BTN2_LONG_PRESS_STOP_Handler);
button_start(&btn2);
button_init(&btn3, read_K3_pin, 0);
button_attach(&btn3, CLICK, BTN3_Click_Handler);
button_attach(&btn3, DOUBLE_CLICK, BTN3_DOUBLE_Click_Handler);
button_attach(&btn3, LONG_RRESS_START, BTN3_LONG_RRESS_START_Handler);
button_attach(&btn3, LONG_PRESS_HOLD, BTN3_LONG_PRESS_HOLD_Handler);
button_attach(&btn3, LONG_PRESS_STOP, BTN3_LONG_PRESS_STOP_Handler);
button_start(&btn3);
//make the timer invoking the button_ticks() interval 5ms.
// timer_start(button_ticks, 0, 5);
while(1)
{
}
button_stop(&btn1);
button_stop(&btn2);
button_stop(&btn3);
}
*/

@ -0,0 +1,44 @@
#ifndef _BUTTON_H_
#define _BUTTON_H_
#include <stdint.h>
typedef void (*CallBackFunc)(void);
typedef enum {
CLICK = 0,
DOUBLE_CLICK,
LONG_RRESS_START,
LONG_PRESS_HOLD,
LONG_PRESS_STOP,
number_of_event
}BtnEvent;
struct Button {
uint16_t ticks;
uint8_t state : 3;
uint8_t debounce_cnt : 3;
uint8_t active_level : 1;
uint8_t button_level : 1;
uint8_t (*hal_button_Level)(void);
CallBackFunc cb[number_of_event];
struct Button* next;
};
#ifdef __cplusplus
extern "C" {
#endif
void button_init(struct Button* handle, uint8_t(*pin_level)(), uint8_t active_level);
void button_attach(struct Button* handle, BtnEvent event, CallBackFunc cb);
void button_handler(struct Button* handle);
void button_start(struct Button* btn);
void button_stop(struct Button* btn);
void button_ticks(void);
#ifdef __cplusplus
}
#endif
#endif
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