From 727925461b3637da072e07ee1d1599d23629ff15 Mon Sep 17 00:00:00 2001 From: Jaup <270995079@qq.com> Date: Fri, 2 Sep 2016 03:44:57 +0000 Subject: [PATCH] update --- README.md | 67 +++++++++++++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 65 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 68e7250..bb12079 100644 --- a/README.md +++ b/README.md @@ -1,5 +1,64 @@ # MultiButton -Embedded event-driven button driver. + +## 简介 +MultiButton 是一个小巧简单易用的事件驱动型按键驱动模块,可无限量扩展按键,按键事件的回调处理方式可以简化你的程序逻辑,去除冗余的按键处理硬编码,专注你的程序思路。 + +## 使用方法 +1. 先申请一个按键结构 + +``` +struct Button button1; +``` +2. 初始化按键对象,**read_button_pin()** 为按键的GPIO读取函数,后一个参数为设置触发电平 + +``` +button_init(&button1, read_button_pin, 0); +``` +3. 注册按键事件,共有以下5种事件: +- PRESSED +- DOUBLE_CLICK +- LONG_RRESS_START +- LONG_PRESS_HOLD +- LONG_PRESS_STOP +``` +button_attach(&button1, SINGLE_CLICK, Callback_SINGLE_CLICK_Handler); +button_attach(&button1, DOUBLE_CLICK, Callback_DOUBLE_Click_Handler); +... +``` +4. 启动按键 + +``` +button_start(&button1); +``` +5. 设置一个5ms间隔的定时器循环调用后台处理函数 + +``` +while(1) { + ... + if(timer_ticks == 5) { + timer_ticks = 0; + + button_ticks(); + } +} +``` + +## 实现原理 +MultiButton 使用C语言实现,基于面向对象方式设计思路,每个按键对象单独用一份数据结构管理: + +``` +struct Button { + uint16_t ticks; + uint8_t state : 3; + uint8_t debounce_cnt : 3; + uint8_t active_level : 1; + uint8_t button_level : 1; + uint8_t (*hal_button_Level)(void); + CallBackFunc cb[number_of_event]; + struct Button* next; +}; +``` +这样每个按键使用单向链表相连,依次进入 *button_handler(struct Button\* handle)* 状态机处理,所以每个按键的状态彼此独立。 ## Examples @@ -27,6 +86,10 @@ int main() //make the timer repeat invoking the button_ticks() interval 5ms. __timer_start(button_ticks, 0, 5); + while(ture) + { + ... + } } void BTN1_SINGLE_CLICK_Handler() @@ -36,7 +99,7 @@ void BTN1_SINGLE_CLICK_Handler() void BTN1_DOUBLE_Click_Handler() { - //do something.. + //do something.. } ... ```