# MultiButton ## 简介 MultiButton 是一个小巧简单易用的事件驱动型按键驱动模块,可无限量扩展按键,按键事件的回调处理方式可以简化你的程序逻辑,去除冗余的按键处理硬编码,专注你的程序思路。 ## 使用方法 1.先申请一个按键结构 ``` struct Button button1; ``` 2.初始化按键对象,**read_button_pin()** 为按键的GPIO读取函数,后一个参数为设置触发电平 ``` button_init(&button1, read_button_pin, 0); ``` 3.注册按键事件 ``` button_attach(&button1, SINGLE_CLICK, Callback_SINGLE_CLICK_Handler); button_attach(&button1, DOUBLE_CLICK, Callback_DOUBLE_Click_Handler); ... ``` 4.启动按键 ``` button_start(&button1); ``` 5.设置一个5ms间隔的定时器循环调用后台处理函数 ``` while(1) { ... if(timer_ticks == 5) { timer_ticks = 0; button_ticks(); } } ``` ## 特性 MultiButton 使用C语言实现,基于面向对象方式设计思路,每个按键对象单独用一份数据结构管理: ``` struct Button { uint16_t ticks; uint8_t state : 3; uint8_t debounce_cnt : 3; uint8_t active_level : 1; uint8_t button_level : 1; uint8_t (*hal_button_Level)(void); CallBackFunc cb[number_of_event]; struct Button* next; }; ``` 这样每个按键使用单向链表相连,依次进入 button_handler(struct Button* handle) 状态机处理,所以每个按键的状态彼此独立。 ## Examples ``` #include "button.h" struct Button button1; int read_button_pin() { return HAL_GPIO_ReadPin(B1_GPIO_Port, B1_Pin); //HAL GPIO read. } int main() { button_init(&button1, read_button_pin, 0); button_attach(&button1, PRESSED, BTN1_PRESSED_Handler); button_attach(&button1, CLICK, BTN1_CLICK_Handler); button_attach(&button1, DOUBLE_CLICK, BTN1_DOUBLE_Click_Handler); button_attach(&button1, LONG_RRESS_START, BTN1_LONG_RRESS_START_Handler); button_attach(&button1, LONG_PRESS_HOLD, BTN1_LONG_PRESS_HOLD_Handler); button_attach(&button1, LONG_PRESS_STOP, BTN1_LONG_PRESS_STOP_Handler); button_start(&button1); //make the timer repeat invoking the button_ticks() interval 5ms. //This function is implemented by yourself. __timer_start(button_ticks, 0, 5); while(ture) { ... } } void BTN1_SINGLE_CLICK_Handler() { //do something.. } void BTN1_DOUBLE_Click_Handler() { //do something.. } ... ```