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186 lines
4.4 KiB
C
186 lines
4.4 KiB
C
/*
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* Copyright (c) 2016 Zibin Zheng <znbin@qq.com>
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* All rights reserved
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*/
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#include "button.h"
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#define HIGH 1
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#define LOW 0
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#define TICKS_INTERVAL 5 //ms
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//According to your need to modify the constants.
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const uint8_t kDebounceTicks = 3; //MAX 8
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const uint16_t kClickTicks = (400/TICKS_INTERVAL);
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const uint16_t kLongTicks = (1000/TICKS_INTERVAL);
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//button handle list head.
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static struct Button* head_handle = NULL;
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/**
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* @brief Initializes the button struct handle.
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* @param handle: the button handle strcut.
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* @param pin_level: read the HAL GPIO of the connet button level.
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* @param active_level: pressed GPIO level.
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* @retval None
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*/
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void button_init(struct Button* handle, uint8_t(*pin_level)(), uint8_t active_level)
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{
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memset(handle, sizeof(struct Button), 0);
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handle->hal_button_Level = pin_level;
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handle->button_level = handle->hal_button_Level();
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handle->active_level = active_level;
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}
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/**
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* @brief Attach the button event callback function.
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* @param handle: the button handle strcut.
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* @param event: trigger event type.
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* @param cb: callback function.
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* @retval None
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*/
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void button_attach(struct Button* handle, BtnEvent event, CallBackFunc cb)
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{
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handle->cb[event] = cb;
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}
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/**
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* @brief Inquire the button is pressed.
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* @param handle: the button handle strcut.
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* @retval 0 not press, 1 pressed.
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*/
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int button_is_pressed(struct Button* handle)
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{
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return ((handle->button_level == handle->active_level) ? 1:0);
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}
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/**
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* @brief Button driver core function, driver state machine.
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* @param handle: the button handle strcut.
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* @retval None
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*/
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void button_handler(struct Button* handle)
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{
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uint8_t read_gpio_level = handle->hal_button_Level();
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//ticks counter working..
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if((handle->state) > 0) handle->ticks++;
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/*------------button debounce handle---------------*/
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if(read_gpio_level != handle->button_level) { //not equal to prev one
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//continue read 3 times same new level change
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if(++(handle->debounce_cnt) >= kDebounceTicks) {
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handle->button_level = read_gpio_level;
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handle->debounce_cnt = 0;
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}
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} else { //leved not change ,counter reset.
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handle->debounce_cnt = 0;
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}
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/*-----------------State machine-------------------*/
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switch (handle->state) {
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case 0:
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if(handle->button_level == handle->active_level) { //start press
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if(handle->cb[CLICK]) handle->cb[CLICK]();
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handle->ticks = 0;
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handle->state = 1;
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}
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break;
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case 1:
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if(handle->button_level != handle->active_level) { //released
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handle->state = 2;
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} else if(handle->ticks > kLongTicks) {
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if(handle->cb[LONG_RRESS_START]) handle->cb[LONG_RRESS_START]();
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handle->state = 5;
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}
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break;
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case 2:
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if(handle->ticks > kClickTicks) { //released
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//press event
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if(handle->cb[PRESSED]) handle->cb[PRESSED](); //press event
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handle->state = 0; //reset
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} else if(handle->button_level == handle->active_level) { //press again
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if(handle->cb[CLICK]) handle->cb[CLICK]();
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handle->state = 3;
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}
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break;
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case 3: //repeat press pressing
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if(handle->button_level != handle->active_level) { //double releasd
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//double click event
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if(handle->cb[DOUBLE_CLICK]) handle->cb[DOUBLE_CLICK]();
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handle->state = 0;
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}
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break;
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case 5:
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if(handle->button_level == handle->active_level) {
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//continue hold trigger
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if(handle->cb[LONG_PRESS_HOLD]) handle->cb[LONG_PRESS_HOLD]();
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} else { //releasd
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if(handle->cb[LONG_PRESS_STOP]) handle->cb[LONG_PRESS_STOP]();
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handle->state = 0; //reset
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}
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break;
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}
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}
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/**
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* @brief Start the button work, add the handle into work list.
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* @param btn: target handle strcut.
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* @retval 0: succeed. -1: already exist.
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*/
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int button_start(struct Button* btn)
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{
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struct Button* target = head_handle;
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while(target) {
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if(target == btn) return -1; //already exist.
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target = target->next;
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}
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btn->next = head_handle;
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head_handle = btn;
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return 0;
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}
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/**
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* @brief Stop the button work, remove the handle off work list.
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* @param btn: target handle strcut.
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* @retval None
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*/
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void button_stop(struct Button* btn)
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{
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struct Button** curr;
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for(curr = &head_handle; *curr; ) {
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struct Button* entry = *curr;
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if (entry == btn) {
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*curr = entry->next;
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// free(entry);
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} else
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curr = &entry->next;
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}
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}
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/**
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* @brief background ticks, timer repeat invoking interval 5ms.
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* @param None.
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* @retval None
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*/
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void button_ticks()
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{
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struct Button* target;
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for(target=head_handle; target; target=target->next) {
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button_handler(target);
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}
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}
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