You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

183 lines
4.4 KiB
C

/*
* Copyright (c) 2016 Zibin Zheng <znbin@qq.com>
* All rights reserved
*/
#include "button.h"
#define HIGH 1
#define LOW 0
#define TICKS_INTERVAL 5 //ms
//According to your need to modify the constants.
const uint8_t kDebounceTicks = 3; //MAX 8
const uint16_t kClickTicks = (400/TICKS_INTERVAL);
const uint16_t kLongTicks = (1000/TICKS_INTERVAL);
//button handle list head.
static struct Button* head_handle = NULL;
/**
* @brief Initializes the button struct handle.
* @param handle: the button handle strcut.
* @param pin_level: read the HAL GPIO of the connet button level.
* @param active_level: pressed GPIO level.
* @retval None
*/
void button_init(struct Button* handle, uint8_t(*pin_level)(), uint8_t active_level)
{
memset(handle, sizeof(struct Button), 0);
handle->hal_button_Level = pin_level;
handle->button_level = handle->hal_button_Level();
handle->active_level = active_level;
}
/**
* @brief Attach the button event callback function.
* @param handle: the button handle strcut.
* @param event: trigger event type.
* @param cb: callback function.
* @retval None
*/
void button_attach(struct Button* handle, BtnEvent event, CallBackFunc cb)
{
handle->cb[event] = cb;
}
/**
* @brief Inquire the button is pressed.
* @param handle: the button handle strcut.
* @retval 0 not press, 1 pressed.
*/
int button_is_pressed(struct Button* handle)
{
return ((handle->button_level == handle->active_level) ? 1:0);
}
/**
* @brief Button driver core function, driver state machine.
* @param handle: the button handle strcut.
* @retval None
*/
void button_handler(struct Button* handle)
{
uint8_t read_gpio_level = handle->hal_button_Level();
//ticks counter working..
if((handle->state) > 0) handle->ticks++;
/*------------button debounce handle---------------*/
if(read_gpio_level != handle->button_level) { //not equal to prev one
//continue read 3 times same new level change
if(++(handle->debounce_cnt) >= kDebounceTicks) {
handle->button_level = read_gpio_level;
handle->debounce_cnt = 0;
}
} else { //leved not change ,counter reset.
handle->debounce_cnt = 0;
}
/*-----------------State machine-------------------*/
switch (handle->state) {
case 0:
if(handle->button_level == handle->active_level) { //start press
handle->ticks = 0;
handle->state = 1;
}
break;
case 1:
if(handle->button_level != handle->active_level) { //released
handle->state = 2;
} else if(handle->ticks > kLongTicks) {
if(handle->cb[LONG_RRESS_START]) handle->cb[LONG_RRESS_START]();
handle->state = 5;
}
break;
case 2:
if(handle->ticks > kClickTicks) { //released
//press event
if(handle->cb[SINGLE_CLICK]) handle->cb[SINGLE_CLICK](); //signal click
handle->state = 0; //reset
} else if(handle->button_level == handle->active_level) { //press again
handle->state = 3;
}
break;
case 3: //repeat press pressing
if(handle->button_level != handle->active_level) { //double releasd
//double click event
if(handle->cb[DOUBLE_CLICK]) handle->cb[DOUBLE_CLICK]();
handle->state = 0;
}
break;
case 5:
if(handle->button_level == handle->active_level) {
//continue hold trigger
if(handle->cb[LONG_PRESS_HOLD]) handle->cb[LONG_PRESS_HOLD]();
} else { //releasd
if(handle->cb[LONG_PRESS_STOP]) handle->cb[LONG_PRESS_STOP]();
handle->state = 0; //reset
}
break;
}
}
/**
* @brief Start the button work, add the handle into work list.
* @param btn: target handle strcut.
* @retval 0: succeed. -1: already exist.
*/
int button_start(struct Button* btn)
{
struct Button* target = head_handle;
while(target) {
if(target == btn) return -1; //already exist.
target = target->next;
}
btn->next = head_handle;
head_handle = btn;
return 0;
}
/**
* @brief Stop the button work, remove the handle off work list.
* @param btn: target handle strcut.
* @retval None
*/
void button_stop(struct Button* btn)
{
struct Button** curr;
for(curr = &head_handle; *curr; ) {
struct Button* entry = *curr;
if (entry == btn) {
*curr = entry->next;
// free(entry);
} else
curr = &entry->next;
}
}
/**
* @brief background ticks, timer repeat invoking interval 5ms.
* @param None.
* @retval None
*/
void button_ticks()
{
struct Button* target;
for(target=head_handle; target; target=target->next) {
button_handler(target);
}
}