# Introduction A tiny and simple buzzer library, implements a simple turnon, turnoff, and the capabilitie to play loops and ringtones. All functions works in NON BLOCKING MODE, so, you application will never stops the execution while handling with the device, and, inclusivelly, implementing a `callback` when an operation end. Supports any microcontroller and Passive or Active buzzer. # How to Use First, declares your ```buzzer_t``` with, at least, the ```pwmOut``` or ```gpioOut``` (just pick one! the other fxn must be `NULL`). About the functions: - `void pwmOut(uint32_t freq)` : Is used for PASSIVE buzzers, this function returns `void` and receive only the the `freq` argument. When implementing, the freq=0, the device MUST turnoff PWM. - `void gpioOut(uint32_t val)` : Is used for ACTIVE buzzer, the value `val` needs to be turnon when is `1`, and `0` turnoff the Buzzer. These buzzers, doesn't can set frequency values. The lib will automatically identifies the Buzzer type on `buzzer_init()`, by checking the defined fxn. Another parameter that needs to be implemented, if user want's to user `buzzer_start` and `buzzer_start_array`, is the `interruptMs`, that only indicates how often you will call the `buzzer_interrupt` in a timer/task routine, in milliseconds. This parameter serves to cronometer the buzzer, turning on and off, for loops, ringtones, etc. ## Configuring for PASSIVE Buzzer Bellow, is this example, we are configuring a buzzer in a generic chipset, with a 50ms timer interrupt and a PWM function. ```C void __pwm_buzzer_chipset(uint32_t freq); // Buzzer Handler buzzer_t Buzzer = { .pwmOut = __pwm_chipset, .interruptMs = 50 } // Functions void __pwm_buzzer_chipset(uint32_t freq){ if (freq == 0){ chipset_pwm_turnoff(); } else{ chipset_pwm_turnon(); chipset_pwM_set_freq(freq); } } // Interrupts void __tim_interrupt_50ms(){ buzzer_interrupt(&Buzzer); } // Main void main(){ buzzer_init(&Buzzer); } ``` ## Configuring for ACTIVE Buzzer In this example, an active buzzer is configured and implemented, with 100ms timer interrupt and GPIO to control the Buzzer. ```C void __gpio_pwm_chipset(uint32_t val); // Buzzer Handler buzzer_t Buzzer = { .pwmOut = __pwm_chipset, .interruptMs = 100 } // Functions void __gpio_pwm_chipset(uint32_t val){ chipset_gpio(BUZZER_GPIO_Port, BUZZER_Pin, val); } // Interrupts void __tim_interrupt_100ms(){ buzzer_interrupt(&Buzzer); } // Main void main(){ buzzer_init(&Buzzer); } ``` # Examples For the examples, consideer a Passive Buzzer, configured with timer and everything :) For Active buzzers, all freq parameters can be `0` or `NULL`. ## Turnon buzzer and Turnoff manually ```C void main(){ ... // turnon buzzer with a 1500Hz frequency buzzer_turn_on(&Buzzer, 1500); // delay for 500ms chipset_delay_ms(500); // turnoff buzzer buzzer_stop(&Buzzer); } ``` ## Turnon buzzer for 500ms ```C void main(){ ... // turnon buzzer with a 1500Hz frequency for 500ms buzzer_start(&Buzzer, 1500, 500, BUZZER_LOOP_OFF); } ``` ## "Blink" buzzer for period of 500ms ```C void main(){ ... // turnon buzzer with a 2500Hz frequency buzzer_start(&Buzzer, 2500, 500, BUZZER_LOOP_ON); // The BUZZER_LOOP_ON parameter indicates that the Buzzer will be turnon for 500ms, // turnoff for the same period, and repeat the process } ``` ## Play Super Mario Ringtone and turnon a LED after finish ```C // this callback is called when a buzzer_start or buzzer_start_array finish // the solicitaded operation. In this case, when the Mario Ringtone is // finished, the callback will be called void buzzer_end_callback(buzzer_t *buzzer){ led_red(TRUE); } void main(){ ... // play Mario Theme ringtone, that's included on the library :D buzzer_start_array(&Buzzer, mario_theme_time, mario_theme_melody, mario_theme_len); } ``` # Doubts Any doubts, or issues, just post an issue. Best regards folks.