DSP: Fix uninitialised variable references (#1477)

This commit adds initialisation for the variables that can be used
potentially uninitialised so that GCC does not generate warnings while
building the MVE function implementations.

Signed-off-by: Stephanos Ioannidis <root@stephanos.io>
pull/19/head
Stephanos Ioannidis 4 years ago committed by GitHub
parent a0fa802ee2
commit dcc48027bd

@ -296,7 +296,7 @@ void arm_biquad_cas_df1_32x64_q31(
q31_t b0, b1, b2, a1, a2; /* Filter coefficients */
int32_t shift = (int32_t) S->postShift + 1; /* Shift to be applied to the output */
uint32_t sample, stage = S->numStages; /* loop counters */
q31x4_t vecCoef, vecIn;
q31x4_t vecCoef = { 0 }, vecIn;
q63_t acc;
if (blockSize <= 3)

@ -63,7 +63,7 @@ void arm_biquad_cascade_df1_f16(
const float16_t *pCoeffs = S->pCoeffs; /* coefficient pointer */
float16_t Xn1, Xn2, Yn1, Yn2; /* Filter pState variables */
float16_t X0, X1, X2, X3; /* temporary input */
float16_t X4, X5, X6, X7; /* temporary input */
float16_t X4, X5, X6, X7 = 0; /* temporary input */
_Float16 lastX, lastY; /* X,Y history for tail handling */
f16x8_t coeffs;
f16x8_t accVec; /* accumultor vector */

@ -176,7 +176,7 @@ void arm_biquad_cascade_df1_f32(
const float32_t *pCoeffs = S->pCoeffs; /* coefficient pointer */
float32_t Xn1, Xn2, Yn1, Yn2; /* Filter pState variables */
float32_t lastX, lastY; /* X,Y history for tail handling */
float32_t X0, X1, X2, X3; /* temporary input */
float32_t X0, X1, X2, X3 = 0; /* temporary input */
f32x4_t coeffs;
f32x4_t accVec; /* accumultor vector */
uint32_t sample, stage = S->numStages; /* loop counters */

@ -69,7 +69,7 @@ void arm_biquad_cascade_df1_q31(
uint32_t stages = S->numStages; /* loop counters */
int postShift = S->postShift;
q31x4_t b0Coeffs, b1Coeffs, a0Coeffs, a1Coeffs; /* Coefficients vector */
q31x4_t stateVec;
q31x4_t stateVec = { 0 };
q31_t *pState = S->pState; /* pState pointer initialization */
q31x4_t inVec0;
int64_t acc;

@ -142,7 +142,7 @@ void arm_fir_decimate_f32(
uint32_t i, tapCnt, blkCnt, outBlockSize = blockSize / S->M; /* Loop counters */
uint32_t blkCntN4;
const float32_t *px0, *px1, *px2, *px3;
f32x4_t accv, acc0v, acc1v, acc2v, acc3v;
f32x4_t accv = { 0 }, acc0v, acc1v, acc2v, acc3v;
f32x4_t x0v, x1v, x2v, x3v;
f32x4_t c0v;

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