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194 lines
5.8 KiB
C
194 lines
5.8 KiB
C
/* ----------------------------------------------------------------------
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* Copyright (C) 2010-2014 ARM Limited. All rights reserved.
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*
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* $Date: 22. December 2016
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* $Revision: V.1.4.5 a
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*
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* Project: CMSIS DSP Library
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* Title: arm_var_f32.c
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*
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* Description: Variance of the elements of a floating-point vector.
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*
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* Target Processor: Cortex-M4/Cortex-M3/Cortex-M0
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* - Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* - Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* - Neither the name of ARM LIMITED nor the names of its contributors
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* may be used to endorse or promote products derived from this
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* software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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* ---------------------------------------------------------------------------- */
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#include "arm_math.h"
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/**
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* @ingroup groupStats
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*/
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/**
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* @defgroup variance Variance
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*
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* Calculates the variance of the elements in the input vector.
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* The underlying algorithm used is the direct method sometimes referred to as the two-pass method:
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*
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* <pre>
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* Result = sum(element - meanOfElements)^2) / numElement - 1
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*
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* where, meanOfElements = ( pSrc[0] * pSrc[0] + pSrc[1] * pSrc[1] + ... + pSrc[blockSize-1] ) / blockSize
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*
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* </pre>
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*
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* There are separate functions for floating point, Q31, and Q15 data types.
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*/
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/**
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* @addtogroup variance
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* @{
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*/
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/**
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* @brief Variance of the elements of a floating-point vector.
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* @param[in] *pSrc points to the input vector
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* @param[in] blockSize length of the input vector
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* @param[out] *pResult variance value returned here
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* @return none.
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*/
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void arm_var_f32(
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float32_t * pSrc,
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uint32_t blockSize,
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float32_t * pResult)
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{
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float32_t fMean, fValue;
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uint32_t blkCnt; /* loop counter */
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float32_t * pInput = pSrc;
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float32_t sum = 0.0f;
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float32_t fSum = 0.0f;
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#if !defined(ARM_MATH_CM0_FAMILY) && !defined(ARM_MATH_CM3_FAMILY)
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float32_t in1, in2, in3, in4;
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#endif
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if (blockSize <= 1u)
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{
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*pResult = 0;
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return;
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}
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#if !defined(ARM_MATH_CM0_FAMILY) && !defined(ARM_MATH_CM3_FAMILY)
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/* Run the below code for Cortex-M4 and Cortex-M7 */
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/*loop Unrolling */
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blkCnt = blockSize >> 2u;
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/* First part of the processing with loop unrolling. Compute 4 outputs at a time.
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** a second loop below computes the remaining 1 to 3 samples. */
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while (blkCnt > 0u)
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{
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/* C = (A[0] + A[1] + A[2] + ... + A[blockSize-1]) */
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in1 = *pInput++;
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in2 = *pInput++;
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in3 = *pInput++;
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in4 = *pInput++;
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sum += in1;
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sum += in2;
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sum += in3;
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sum += in4;
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/* Decrement the loop counter */
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blkCnt--;
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}
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/* If the blockSize is not a multiple of 4, compute any remaining output samples here.
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** No loop unrolling is used. */
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blkCnt = blockSize % 0x4u;
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#else
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/* Run the below code for Cortex-M0 or Cortex-M3 */
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/* Loop over blockSize number of values */
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blkCnt = blockSize;
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#endif
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while (blkCnt > 0u)
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{
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/* C = (A[0] + A[1] + A[2] + ... + A[blockSize-1]) */
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sum += *pInput++;
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/* Decrement the loop counter */
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blkCnt--;
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}
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/* C = (A[0] + A[1] + A[2] + ... + A[blockSize-1]) / blockSize */
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fMean = sum / (float32_t) blockSize;
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pInput = pSrc;
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#if !defined(ARM_MATH_CM0_FAMILY) && !defined(ARM_MATH_CM3_FAMILY)
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/*loop Unrolling */
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blkCnt = blockSize >> 2u;
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/* First part of the processing with loop unrolling. Compute 4 outputs at a time.
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** a second loop below computes the remaining 1 to 3 samples. */
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while (blkCnt > 0u)
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{
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fValue = *pInput++ - fMean;
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fSum += fValue * fValue;
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fValue = *pInput++ - fMean;
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fSum += fValue * fValue;
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fValue = *pInput++ - fMean;
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fSum += fValue * fValue;
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fValue = *pInput++ - fMean;
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fSum += fValue * fValue;
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/* Decrement the loop counter */
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blkCnt--;
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}
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blkCnt = blockSize % 0x4u;
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#else
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/* Run the below code for Cortex-M0 or Cortex-M3 */
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/* Loop over blockSize number of values */
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blkCnt = blockSize;
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#endif
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while (blkCnt > 0u)
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{
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fValue = *pInput++ - fMean;
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fSum += fValue * fValue;
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/* Decrement the loop counter */
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blkCnt--;
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}
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/* Variance */
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*pResult = fSum / (float32_t)(blockSize - 1.0f);
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}
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/**
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* @} end of variance group
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*/
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