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@ -1,31 +1,37 @@
# MultiButton
## 简介
MultiButton 是一个小巧简单易用的事件驱动型按键驱动模块,可无限量扩展按键,按键事件的回调异步处理方式可以简化你的程序结构,去除冗余的按键处理硬编码,让你的按键业务逻辑更清晰。
## 使用方法
1.先申请一个按键结构
```c
struct Button button1;
```
2.初始化按键对象绑定按键的GPIO电平读取接口**read_button_pin()** ,后一个参数设置有效触发电平
```c
button_init(&button1, read_button_pin, 0, 0);
button_init(&button1, read_button_pin, 0);
```
3.注册按键事件
```c
button_attach(&button1, SINGLE_CLICK, Callback_SINGLE_CLICK_Handler);
button_attach(&button1, DOUBLE_CLICK, Callback_DOUBLE_Click_Handler);
button_attach(&button1, SINGLE_CLICK, BTN_EVENT_Handler);
button_attach(&button1, DOUBLE_CLICK, BTN_EVENT_Handler);
...
```
4.启动按键
```c
button_start(&button1);
```
5.设置一个5ms间隔的定时器循环调用后台处理函数
```c
@ -52,82 +58,203 @@ struct Button {
uint8_t debounce_cnt : 3;
uint8_t active_level : 1;
uint8_t button_level : 1;
uint8_t button_id;
uint8_t (*hal_button_Level)(uint8_t button_id_);
uint8_t (*hal_button_Level)(void);
BtnCallback cb[number_of_event];
struct Button* next;
};
```
这样每个按键使用单向链表相连,依次进入 button_handler(struct Button* handle) 状态机处理,所以每个按键的状态彼此独立。
这样每个按键使用单向链表相连,依次进入 button_handler(struct Button* handle) 状态机处理,所以每个按键的状态彼此独立。
## 按键事件
事件 | 说明
---|---
PRESS_DOWN | 按键按下,每次按下都触发
PRESS_UP | 按键弹起,每次松开都触发
PRESS_REPEAT | 重复按下触发变量repeat计数连击次数
SINGLE_CLICK | 单击按键事件
DOUBLE_CLICK | 双击按键事件
LONG_PRESS_START | 达到长按时间阈值时触发一次
LONG_PRESS_HOLD | 长按期间一直触发
| 事件 | 说明 |
| ---------------- | ------------------------------------ |
| PRESS_DOWN | 按键按下,每次按下都触发 |
| PRESS_UP | 按键弹起,每次松开都触发 |
| PRESS_REPEAT | 重复按下触发变量repeat计数连击次数 |
| SINGLE_CLICK | 单击按键事件 |
| DOUBLE_CLICK | 双击按键事件 |
| LONG_PRESS_START | 达到长按时间阈值时触发一次 |
| LONG_PRESS_HOLD | 长按期间一直触发 |
## Examples
```c
#include "button.h"
#include "multi_button.h"
unit8_t btn1_id = 0;
typedef enum {
BUTTON_ID_0,
BUTTON_ID_2,
struct Button btn1;
BUTTON_ID_MAX
uint8_t read_button_GPIO(uint8_t button_id)
} BUTTON_ID_INDEX;
struct Button btnGroup[BUTTON_ID_MAX];
uint8_t btnActiveLevel[BUTTON_ID_MAX] = {0, 0};
uint8_t read_button_level()
{
// you can share the GPIO read function with multiple Buttons
switch(button_id)
uint8_t code = 0x01;
for (size_t i = 0; i < BUTTON_ID_MAX; i++)
{
case btn1_id:
return HAL_GPIO_ReadPin(B1_GPIO_Port, B1_Pin);
break;
if (get_button_current() == &btnGroup[i])
{
switch (i)
{
case BUTTON_ID_0:
code = HAL_GPIO_ReadPin(B1_GPIO_Port, B1_Pin);
break;
case BUTTON_ID_2:
code = HAL_GPIO_ReadPin(B2_GPIO_Port, B2_Pin);
break;
default:
return 0;
break;
default:
break;
}
}
}
}
void BTN1_PRESS_DOWN_Handler(void* btn)
{
//do something...
return code;
}
void BTN1_PRESS_UP_Handler(void* btn)
void BTN_EVENT_Handler(void *btn)
{
//do something...
}
for (size_t i = 0; i < BUTTON_ID_MAX; i++)
{
if (((Button *)btn) == &btnGroup[i])
{
switch (((Button *)btn)->event)
{
case PRESS_DOWN:
switch (i)
{
case BUTTON_ID_0:
// do something
break;
case BUTTON_ID_2:
// do something
break;
...
default:
break;
}
break;
case PRESS_UP:
switch (i)
{
case BUTTON_ID_0:
// do something
break;
case BUTTON_ID_2:
// do something
break;
default:
break;
}
break;
case PRESS_REPEAT:
switch (i)
{
case BUTTON_ID_0:
// do something
break;
case BUTTON_ID_2:
// do something
break;
default:
break;
}
break;
case SINGLE_CLICK:
switch (i)
{
case BUTTON_ID_0:
// do something
break;
case BUTTON_ID_2:
// do something
break;
default:
break;
}
break;
case DOUBLE_CLICK:
switch (i)
{
case BUTTON_ID_0:
// do something
break;
case BUTTON_ID_2:
// do something
break;
default:
break;
}
break;
case LONG_PRESS_START:
switch (i)
{
case BUTTON_ID_0:
// do something
break;
case BUTTON_ID_2:
// do something
break;
default:
break;
}
break;
case LONG_PRESS_HOLD:
switch (i)
{
case BUTTON_ID_0:
// do something
break;
case BUTTON_ID_2:
// do something
break;
default:
break;
}
break;
default:
break;
}
}
}
}
int main()
{
button_init(&btn1, read_button_GPIO, 0, btn1_id);
button_attach(&btn1, PRESS_DOWN, BTN1_PRESS_DOWN_Handler);
button_attach(&btn1, PRESS_UP, BTN1_PRESS_UP_Handler);
button_attach(&btn1, PRESS_REPEAT, BTN1_PRESS_REPEAT_Handler);
button_attach(&btn1, SINGLE_CLICK, BTN1_SINGLE_Click_Handler);
button_attach(&btn1, DOUBLE_CLICK, BTN1_DOUBLE_Click_Handler);
button_attach(&btn1, LONG_PRESS_START, BTN1_LONG_PRESS_START_Handler);
button_attach(&btn2, LONG_PRESS_HOLD, BTN1_LONG_PRESS_HOLD_Handler);
button_start(&btn1);
//make the timer invoking the button_ticks() interval 5ms.
//This function is implemented by yourself.
for (size_t i = 0; i < BUTTON_ID_MAX; i++)
{
button_init(&btnGroup[i], read_button_level, btnActiveLevel[i]);
button_attach(&btnGroup[i], PRESS_DOWN, BTN_EVENT_Handler);
button_attach(&btnGroup[i], PRESS_UP, BTN_EVENT_Handler);
button_attach(&btnGroup[i], PRESS_REPEAT, BTN_EVENT_Handler);
button_attach(&btnGroup[i], SINGLE_CLICK, BTN_EVENT_Handler);
button_attach(&btnGroup[i], DOUBLE_CLICK, BTN_EVENT_Handler);
button_attach(&btnGroup[i], LONG_PRESS_START, BTN_EVENT_Handler);
button_attach(&btnGroup[i], LONG_PRESS_HOLD, BTN_EVENT_Handler);
button_start(&btnGroup[i]);
}
// make the timer invoking the button_ticks() interval 5ms.
// This function is implemented by yourself.
__timer_start(button_ticks, 0, 5);
while(1)
{}
while (1)
{
}
}
```

@ -1,65 +1,176 @@
#include "multi_button.h"
enum Button_IDs {
btn1_id,
btn2_id,
};
typedef enum {
BUTTON_ID_0,
BUTTON_ID_2,
struct Button btn1;
struct Button btn2;
BUTTON_ID_MAX
uint8_t read_button_GPIO(uint8_t button_id)
} BUTTON_ID_INDEX;
struct Button btnGroup[BUTTON_ID_MAX];
uint8_t btnActiveLevel[BUTTON_ID_MAX] = {0, 0};
uint8_t read_button_level()
{
// you can share the GPIO read function with multiple Buttons
switch(button_id)
uint8_t code = 0x01;
for (size_t i = 0; i < BUTTON_ID_MAX; i++)
{
case btn1_id:
return HAL_GPIO_ReadPin(B1_GPIO_Port, B1_Pin);
case btn2_id:
return HAL_GPIO_ReadPin(B2_GPIO_Port, B2_Pin);
default:
return 0;
if (get_button_current() == &btnGroup[i])
{
switch (i)
{
case BUTTON_ID_0:
code = HAL_GPIO_ReadPin(B1_GPIO_Port, B1_Pin);
break;
case BUTTON_ID_2:
code = HAL_GPIO_ReadPin(B2_GPIO_Port, B2_Pin);
break;
default:
break;
}
}
}
return code;
}
int main()
void BTN_EVENT_Handler(void *btn)
{
button_init(&btn1, read_button_GPIO, 0, btn1_id);
button_init(&btn2, read_button_GPIO, 0, btn2_id);
button_attach(&btn1, PRESS_DOWN, BTN1_PRESS_DOWN_Handler);
button_attach(&btn1, PRESS_UP, BTN1_PRESS_UP_Handler);
button_attach(&btn1, PRESS_REPEAT, BTN1_PRESS_REPEAT_Handler);
button_attach(&btn1, SINGLE_CLICK, BTN1_SINGLE_Click_Handler);
button_attach(&btn1, DOUBLE_CLICK, BTN1_DOUBLE_Click_Handler);
button_attach(&btn1, LONG_PRESS_START, BTN1_LONG_PRESS_START_Handler);
button_attach(&btn1, LONG_PRESS_HOLD, BTN1_LONG_PRESS_HOLD_Handler);
button_attach(&btn2, PRESS_DOWN, BTN2_PRESS_DOWN_Handler);
button_attach(&btn2, PRESS_UP, BTN2_PRESS_UP_Handler);
button_attach(&btn2, PRESS_REPEAT, BTN2_PRESS_REPEAT_Handler);
button_attach(&btn2, SINGLE_CLICK, BTN2_SINGLE_Click_Handler);
button_attach(&btn2, DOUBLE_CLICK, BTN2_DOUBLE_Click_Handler);
button_attach(&btn2, LONG_PRESS_START, BTN2_LONG_PRESS_START_Handler);
button_attach(&btn2, LONG_PRESS_HOLD, BTN2_LONG_PRESS_HOLD_Handler);
button_start(&btn1);
button_start(&btn2);
//make the timer invoking the button_ticks() interval 5ms.
//This function is implemented by yourself.
__timer_start(button_ticks, 0, 5);
for (size_t i = 0; i < BUTTON_ID_MAX; i++)
{
if (((Button *)btn) == &btnGroup[i])
{
switch (((Button *)btn)->event)
{
case PRESS_DOWN:
switch (i)
{
case BUTTON_ID_0:
// do something
break;
case BUTTON_ID_2:
// do something
break;
while(1)
{}
}
default:
break;
}
break;
case PRESS_UP:
switch (i)
{
case BUTTON_ID_0:
// do something
break;
case BUTTON_ID_2:
// do something
break;
void BTN1_PRESS_DOWN_Handler(void* btn)
{
//do something...
default:
break;
}
break;
case PRESS_REPEAT:
switch (i)
{
case BUTTON_ID_0:
// do something
break;
case BUTTON_ID_2:
// do something
break;
default:
break;
}
break;
case SINGLE_CLICK:
switch (i)
{
case BUTTON_ID_0:
// do something
break;
case BUTTON_ID_2:
// do something
break;
default:
break;
}
break;
case DOUBLE_CLICK:
switch (i)
{
case BUTTON_ID_0:
// do something
break;
case BUTTON_ID_2:
// do something
break;
default:
break;
}
break;
case LONG_PRESS_START:
switch (i)
{
case BUTTON_ID_0:
// do something
break;
case BUTTON_ID_2:
// do something
break;
default:
break;
}
break;
case LONG_PRESS_HOLD:
switch (i)
{
case BUTTON_ID_0:
// do something
break;
case BUTTON_ID_2:
// do something
break;
default:
break;
}
break;
default:
break;
}
}
}
}
void BTN1_PRESS_UP_Handler(void* btn)
int main()
{
//do something...
for (size_t i = 0; i < BUTTON_ID_MAX; i++)
{
button_init(&btnGroup[i], read_button_level, btnActiveLevel[i]);
button_attach(&btnGroup[i], PRESS_DOWN, BTN_EVENT_Handler);
button_attach(&btnGroup[i], PRESS_UP, BTN_EVENT_Handler);
button_attach(&btnGroup[i], PRESS_REPEAT, BTN_EVENT_Handler);
button_attach(&btnGroup[i], SINGLE_CLICK, BTN_EVENT_Handler);
button_attach(&btnGroup[i], DOUBLE_CLICK, BTN_EVENT_Handler);
button_attach(&btnGroup[i], LONG_PRESS_START, BTN_EVENT_Handler);
button_attach(&btnGroup[i], LONG_PRESS_HOLD, BTN_EVENT_Handler);
button_start(&btnGroup[i]);
}
// make the timer invoking the button_ticks() interval 5ms.
// This function is implemented by yourself.
__timer_start(button_ticks, 0, 5);
while (1)
{
}
}

@ -1,43 +1,108 @@
#include "multi_button.h"
unit8_t btn1_id = 0;
struct Button btn1;
typedef enum {
BUTTON_ID_0,
BUTTON_ID_2,
uint8_t read_button_GPIO(uint8_t button_id)
BUTTON_ID_MAX
} BUTTON_ID_INDEX;
struct Button btnGroup[BUTTON_ID_MAX];
uint8_t btnActiveLevel[BUTTON_ID_MAX] = {0, 0};
uint8_t read_button_level()
{
// you can share the GPIO read function with multiple Buttons
switch(button_id)
uint8_t code = 0x01;
for (size_t i = 0; i < BUTTON_ID_MAX; i++)
{
case btn1_id:
return HAL_GPIO_ReadPin(B1_GPIO_Port, B1_Pin);
default:
return 0;
if (get_button_current() == &btnGroup[i])
{
switch (i)
{
case BUTTON_ID_0:
code = HAL_GPIO_ReadPin(B1_GPIO_Port, B1_Pin);
break;
case BUTTON_ID_2:
code = HAL_GPIO_ReadPin(B2_GPIO_Port, B2_Pin);
break;
default:
break;
}
}
}
return code;
}
int main()
{
static uint8_t btn1_event_val;
static uint8_t btn_event_val[BUTTON_ID_MAX] = {NONE_PRESS, NONE_PRESS};
button_init(&btn1, read_button_GPIO, 0, btn1_id);
button_start(&btn1);
for (size_t i = 0; i < BUTTON_ID_MAX; i++)
{
button_init(&btnGroup[i], read_button_level, btnActiveLevel[i]);
button_start(&btnGroup[i]);
}
//make the timer invoking the button_ticks() interval 5ms.
//This function is implemented by yourself.
// make the timer invoking the button_ticks() interval 5ms.
// This function is implemented by yourself.
__timer_start(button_ticks, 0, 5);
while(1)
while (1)
{
if(btn1_event_val != get_button_event(&btn1)) {
btn1_event_val = get_button_event(&btn1);
if(btn1_event_val == PRESS_DOWN) {
//do something
} else if(btn1_event_val == PRESS_UP) {
//do something
} else if(btn1_event_val == LONG_PRESS_HOLD) {
//do something
for (size_t i = 0; i < BUTTON_ID_MAX; i++)
{
if (btn_event_val[i] != get_button_event(&btnGroup[i]))
{
btn_event_val[i] = get_button_event(&btnGroup[i]);
if (btn_event_val[i] == PRESS_DOWN)
{
switch (i)
{
case BUTTON_ID_0:
// do something
break;
case BUTTON_ID_2:
// do something
break;
default:
break;
}
}
else if (btn_event_val[i] == PRESS_UP)
{
switch (i)
{
case BUTTON_ID_0:
// do something
break;
case BUTTON_ID_2:
// do something
break;
default:
break;
}
}
else if (btn_event_val[i] == LONG_PRESS_HOLD)
{
switch (i)
{
case BUTTON_ID_0:
// do something
break;
case BUTTON_ID_2:
// do something
break;
default:
break;
}
}
}
}
}

@ -10,22 +10,22 @@
//button handle list head.
static struct Button* head_handle = NULL;
//button handle list head.
static struct Button* cur_handle = NULL;
/**
* @brief Initializes the button struct handle.
* @param handle: the button handle strcut.
* @param pin_level: read the HAL GPIO of the connet button level.
* @param active_level: pressed GPIO level.
* @param button_id: the button id.
* @retval None
*/
void button_init(struct Button* handle, uint8_t(*pin_level)(), uint8_t active_level, uint8_t button_id)
void button_init(struct Button* handle, uint8_t(*pin_level)(), uint8_t active_level)
{
memset(handle, 0, sizeof(struct Button));
handle->event = (uint8_t)NONE_PRESS;
handle->hal_button_Level = pin_level;
handle->button_level = handle->hal_button_Level(button_id);
handle->button_level = handle->hal_button_Level();
handle->active_level = active_level;
handle->button_id = button_id;
}
/**
@ -50,6 +50,15 @@ PressEvent get_button_event(struct Button* handle)
return (PressEvent)(handle->event);
}
/**
* @brief Inquire the button handle used.
* @retval button handler.
*/
Button* get_button_current(void)
{
return cur_handle;
}
/**
* @brief Button driver core function, driver state machine.
* @param handle: the button handle strcut.
@ -57,7 +66,8 @@ PressEvent get_button_event(struct Button* handle)
*/
void button_handler(struct Button* handle)
{
uint8_t read_gpio_level = handle->hal_button_Level(handle->button_id);
uint8_t read_gpio_level = handle->hal_button_Level();
cur_handle = handle;
//ticks counter working..
if((handle->state) > 0) handle->ticks++;
@ -148,9 +158,6 @@ void button_handler(struct Button* handle)
handle->state = 0; //reset
}
break;
default:
handle->state = 0; //reset
break;
}
}
@ -202,3 +209,4 @@ void button_ticks()
button_handler(target);
}
}

@ -38,8 +38,7 @@ typedef struct Button {
uint8_t debounce_cnt : 3;
uint8_t active_level : 1;
uint8_t button_level : 1;
uint8_t button_id;
uint8_t (*hal_button_Level)(uint8_t button_id_);
uint8_t (*hal_button_Level)(void);
BtnCallback cb[number_of_event];
struct Button* next;
}Button;
@ -48,9 +47,10 @@ typedef struct Button {
extern "C" {
#endif
void button_init(struct Button* handle, uint8_t(*pin_level)(), uint8_t active_level, uint8_t button_id);
void button_init(struct Button* handle, uint8_t(*pin_level)(), uint8_t active_level);
void button_attach(struct Button* handle, PressEvent event, BtnCallback cb);
PressEvent get_button_event(struct Button* handle);
Button* get_button_current(void);
int button_start(struct Button* handle);
void button_stop(struct Button* handle);
void button_ticks(void);

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