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5.0 KiB

MultiButton

简介

MultiButton 是一个小巧简单易用的事件驱动型按键驱动模块,可无限量扩展按键,按键事件的回调异步处理方式可以简化你的程序结构,去除冗余的按键处理硬编码,让你的按键业务逻辑更清晰。

使用方法

1.先申请一个按键结构

struct Button button1;

2.初始化按键对象绑定按键的GPIO电平读取接口read_button_pin() ,后一个参数设置有效触发电平

button_init(&button1, read_button_pin, 0);

3.注册按键事件

button_attach(&button1, SINGLE_CLICK, BTN_EVENT_Handler);
button_attach(&button1, DOUBLE_CLICK, BTN_EVENT_Handler);
...

4.启动按键

button_start(&button1);

5.设置一个5ms间隔的定时器循环调用后台处理函数

while(1) {
    ...
    if(timer_ticks == 5) {
        timer_ticks = 0;

        button_ticks();
    }
}

特性

MultiButton 使用C语言实现基于面向对象方式设计思路每个按键对象单独用一份数据结构管理

struct Button {
	uint16_t ticks;
	uint8_t  repeat: 4;
	uint8_t  event : 4;
	uint8_t  state : 3;
	uint8_t  debounce_cnt : 3;
	uint8_t  active_level : 1;
	uint8_t  button_level : 1;
	uint8_t  (*hal_button_Level)(void);
	BtnCallback  cb[number_of_event];
	struct Button* next;
};

这样每个按键使用单向链表相连,依次进入 button_handler(struct Button* handle) 状态机处理,所以每个按键的状态彼此独立。

按键事件

事件 说明
PRESS_DOWN 按键按下,每次按下都触发
PRESS_UP 按键弹起,每次松开都触发
PRESS_REPEAT 重复按下触发变量repeat计数连击次数
SINGLE_CLICK 单击按键事件
DOUBLE_CLICK 双击按键事件
LONG_PRESS_START 达到长按时间阈值时触发一次
LONG_PRESS_HOLD 长按期间一直触发

Examples

#include "multi_button.h"

typedef enum {
	BUTTON_ID_0,
	BUTTON_ID_2,

	BUTTON_ID_MAX

} BUTTON_ID_INDEX;

struct Button btnGroup[BUTTON_ID_MAX];
uint8_t btnActiveLevel[BUTTON_ID_MAX] = {0, 0};

uint8_t read_button_level()
{
	uint8_t code = 0x01;
	for (size_t i = 0; i < BUTTON_ID_MAX; i++)
	{
		if (get_button_current() == &btnGroup[i])
		{
			switch (i)
			{
			case BUTTON_ID_0:
				code = HAL_GPIO_ReadPin(B1_GPIO_Port, B1_Pin);
				break;
			case BUTTON_ID_2:
				code = HAL_GPIO_ReadPin(B2_GPIO_Port, B2_Pin);
				break;

			default:
				break;
			}
		}
	}
	return code;
}

void BTN_EVENT_Handler(void *btn)
{
	for (size_t i = 0; i < BUTTON_ID_MAX; i++)
	{
		if (((Button *)btn) == &btnGroup[i])
		{
			switch (((Button *)btn)->event)
			{
			case PRESS_DOWN:
				switch (i)
				{
				case BUTTON_ID_0:
					// do something
					break;
				case BUTTON_ID_2:
					// do something
					break;

				default:
					break;
				}
				break;
			case PRESS_UP:
				switch (i)
				{
				case BUTTON_ID_0:
					// do something
					break;
				case BUTTON_ID_2:
					// do something
					break;

				default:
					break;
				}
				break;
			case PRESS_REPEAT:
				switch (i)
				{
				case BUTTON_ID_0:
					// do something
					break;
				case BUTTON_ID_2:
					// do something
					break;

				default:
					break;
				}
				break;
			case SINGLE_CLICK:
				switch (i)
				{
				case BUTTON_ID_0:
					// do something
					break;
				case BUTTON_ID_2:
					// do something
					break;

				default:
					break;
				}
				break;
			case DOUBLE_CLICK:
				switch (i)
				{
				case BUTTON_ID_0:
					// do something
					break;
				case BUTTON_ID_2:
					// do something
					break;

				default:
					break;
				}
				break;
			case LONG_PRESS_START:
				switch (i)
				{
				case BUTTON_ID_0:
					// do something
					break;
				case BUTTON_ID_2:
					// do something
					break;

				default:
					break;
				}
				break;
			case LONG_PRESS_HOLD:
				switch (i)
				{
				case BUTTON_ID_0:
					// do something
					break;
				case BUTTON_ID_2:
					// do something
					break;

				default:
					break;
				}
				break;

			default:
				break;
			}
		}
	}
}

int main()
{
	for (size_t i = 0; i < BUTTON_ID_MAX; i++)
	{
		button_init(&btnGroup[i], read_button_level, btnActiveLevel[i]);

		button_attach(&btnGroup[i], PRESS_DOWN, BTN_EVENT_Handler);
		button_attach(&btnGroup[i], PRESS_UP, BTN_EVENT_Handler);
		button_attach(&btnGroup[i], PRESS_REPEAT, BTN_EVENT_Handler);
		button_attach(&btnGroup[i], SINGLE_CLICK, BTN_EVENT_Handler);
		button_attach(&btnGroup[i], DOUBLE_CLICK, BTN_EVENT_Handler);
		button_attach(&btnGroup[i], LONG_PRESS_START, BTN_EVENT_Handler);
		button_attach(&btnGroup[i], LONG_PRESS_HOLD, BTN_EVENT_Handler);

		button_start(&btnGroup[i]);
	}

	// make the timer invoking the button_ticks() interval 5ms.
	// This function is implemented by yourself.
	__timer_start(button_ticks, 0, 5);

	while (1)
	{
	}
}